Campagne |
---|
UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Cold-blooded reptiles from the north, ice wyrms are the youngling form of creatures that can live centuries. Despite their relative youth, they are already twice the size of the common man. Frightening creatures to encounter, they are capable of blasting enemies with their icy breath, or lashing them with their tail. Even worse, their scaly hide offers them natural protection against a warrior's blade. It is fortunate that their natural environment has made them ill-suited to face fire.
Évolue à partir de : | |
---|---|
Évolue en : | Frost Wyrm Mistral Wyrm |
Coût : | 21 |
PV : | 41 |
Mouvement: | 5 |
XP : | 41 |
Niveau: | 1 |
Alignement : | chaotique |
ID | EE Ice Wyrm |
Capacités : |
queue contondant | 7 - 2 corps à corps | ||
cold breath froid | 4 - 4 à distance |
Résistances : | |
---|---|
tranchant | 20% |
perforant | 0% |
contondant | 0% |
feu | -50% |
froid | 50% |
sacré | 0% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 2 | 40% |
Château | 1 | 50% |
Collines | 2 | 40% |
Eau peu profonde | 1 | 50% |
Eau profonde | 1 | 50% |
Forêt | 2 | 30% |
Forêt de champignons | 2 | 30% |
Gelé | 1 | 40% |
Impraticable | 100 | 40% |
Infranchissable | 100 | 0% |
Marais | 1 | 50% |
Montagnes | 3 | 50% |
Plat | 1 | 40% |
Récif | - | 0% |
Sable | 1 | 30% |
Village | 1 | 40% |